After a couple of small tasks for Ryse, i was asked to give all the vista´s of Ryse some love. I was kind of surprised to see thats alot of free space to cover up in the background. The smartest way to do it was to use planes to give the impression of big scenes. With the help of Concept Artist Margaret Wuller and Mihai Titoiu we created some nice images for the planes. The natural enviroments are the easiest because i could cover alot with tree planes and mountains. The city scapes required more 3d work. I started to create small city dioramas to fill up the space. Also some unique lowpoly assets needed to be modelled - so i created an aqueduct and some amphitheatre. In the level york we also needed a burned destroyed city, some destroyed buildings are also created. After the pieces have been build - the placing and arranging of the vistas didnt take long, and the lighting artist could do the rest of the job of giving the scenes a proper setting.